Based in Kyiv, Ukraine
May 17, 2018
G30 – A Memory Maze is a unique and minimalistic take on the puzzle genre, where each level is hand-crafted and meaningful. It’s a story of a person with a cognitive disorder, who is trying to recollect the elusive past – before the disease takes over and everything will fade away. Each level sparks a little memory of the person’s life. It’s a two-part puzzle: a visual image of the memory and a telescopic text, that reveals itself with every step. You start with fragmented pieces of the picture and have to move them to restore the original image. In turn, telescopic text reacts to your every step – the closer you are to the solution, the more text unfolds. You are indeed remembering – adding details to the memory and forming a clear picture. G30 is about memory and consciousness – and what they mean for a human being. There are people around who are losing their ability to remember – some kinds of mental diseases do that to a person. G30 shows how they see the world, how they feel about the past they can’t remember and the reality they can’t recognize.
Since we're an indie developer, we want a history to our game.
- Each puzzle is a story. Solve the memories mystery hidden in 7 main chapters of unique and individually designed puzzles.
- Experience a touching narrative. Live the life of a person whose memories have faded.
- Feel the game. Atmospheric music and haptic feedback will dive you into the breathtaking story.
- Relax and play. No scores, no timers, no “game over”.
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About Ivan Kovalov
Solo indie game developer, designer and musician. The author of the critically acclaimed, multi award-winning indie game “G30” which has been featured many times by Apple and Google. The author of the “quadline” - new ultra minimalistic symmetrical puzzle game without any text or numbers. Keeps looking for the new forms of gameplay and player experience in game design experiments. His aim is to prove with his projects that with the right attitude and passion to game development, a person can create quality and successful games on his own.
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Design and Development
Narative editor, Business development